5/4/2023 0 Comments Bright memory platformsVisually, the game looks fantastic on Switch. It made no sense but was bombastically wonderful. One particular standout fight though took place on the wings of a crashing airliner. To the developer’s credit, they have tried to break up the flow with some spectacles moments such as the now ubiquitous stealth section and, to drive home the secret agent feel, a car chase sequence. ![]() It helps to keep the gameplay flowing forward, mostly, consistently and smoothly. Levels themselves are entirely linear affairs, with some rooms for wave based encounters. You can get through the game without powering yourself up, but why miss out on more combat option fun and a chance to make some of those bosses easier? Finding them all will take you that extra bit of time but is worth it. These extra skills don’t come for free and you’ll have to unlock them using special relics scattered across the levels. The only downside been that the secondary ammo is scarce while you’ll never run out of regular rounds as they’re liberally scattered around the environment. Your traditional weapons, while effective on their own, can be charged up with their secondary fire modes which includes explosive tracking ammo. Your sword can be used to throw spinning projectiles or create fiery groundslams while your melee EMP punch can build up a charge for devastating knockbacks. The game expands its limited arsenal with a secondary fire for the weapons and a skill tree to unlock new abilities for Shelia. A particular favourite of mine was to use the grappling hook to pull enemies towards me and blast them into chunky kibble with the shotgun while they were held in a sort of slow-mo stasis. Just as easily you can weaken them from afar before dashing in to finish them up with your blade. A great tactic is to block an enemy attack, slide towards them and launch them into the air with your sword and follow up with a jump where you can hack them to pieces or pepper them with bullets. Coupled with Shelia’s traversal moves of double jumping, sliding, wall running and grappling, the weapons and tactics you have at your disposal can make each fight either a traditional cover and fire affair or a more ballistic and faster ballet of death as you wall run, jump off towards an enemy, slide under their guard and knock them into the air where, thanks to some nifty powers, they float and are open up for air combos. ![]() Compared to most FPS’s, that’s a meagre assortment at best, and yet it’s perfectly fine and capable here. Shelia has, at her disposal, her trusty sword, assault rifle, handgun, shotgun and sniper rifle. The game combines dynamic FPS combat via the usual assortment of ballistic weaponry with first person swordplay that wouldn’t be out of place in an action game. And make no mistake, Bright Memory: Infinite is, mostly, fun in just the right way. Quite frankly, that doesn’t matter, not when there are far more ludicrous and thin plotlines in the entertainment world and certainly not if the gameplay is good. The story is, really, just window dressing for you having an excuse to shoot and slash your way through a good time with whatever connections you come up with entirely of your own assumptions. ![]() There’s some narrative about an ancient Emperor looking to remake the world while the military is out to grab the weapon for themselves but, honestly, there’s practically no connective thread or explanations of any kind linking anything together. It’s up to special agent Shelia of the Supernatural Science Research Organization to head out towards the black hole and stop it before the world comes to an end.īright Memory: Infinite’s story is the very embodiment of nonsensical. Set in the year 2036, a black hole suddenly appears in the sky with no explanation, threatening the safety of the world. Which prompts the question: “What sorcery is this?!” Sadly the PS4 and Xbox One generations have been left out on the love but Switch owners get access to this high octane, high visual fidelity shooter. The game was released for Series X machines and PC originally and now it’s hit up the PS5 and, most surprisingly, Nintendo’s Switch. Fast forward somewhat to the release of Bright Memory: Infinite, a sort of sequel to Bright Memory which also boasted the above reasons to check it out: one person design team and amazing visuals. The first was its amazing looking visuals and the second was that the game was developed almost entirely by one person. When Bright Infinite was first announced, it garnered attention for two reasons.
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